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Display: Perfect quality - Unknown quality - Low quality - Missing - Probable match - Possible mismatch
Images may be incorrectly labelled as perfect if unnoticed modifications were made at some point between uploading and fetching. Some sites in particular seem to have applied slight quality changes to images over the years. There may also have been non-lossy changes somewhere in the process, though that's much less of a problem
Unless proven otherwise Kickstarter images are assumed to be lower quality than the originals
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LinkTIGForum postDescriptionStatusSource
http://oi43.tinypic.com/mj1gza.jpg https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://oi42.tinypic.com/2aj965h.jpg https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://joarportfolio.com/images/rainWorld/moving.gif https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://joarportfolio.com/images/rainWorld/rockFight.gif https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://oi45.tinypic.com/ljrr7.jpg https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://oi44.tinypic.com/501bfb.jpg https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://oi44.tinypic.com/6j0rq9.jpg https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://oi43.tinypic.com/2wlzkeb.jpg https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://oi41.tinypic.com/mrbrpd.jpg https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://oi43.tinypic.com/sean9u.jpg https://forums.tigsource.com/index.php?topic=25183.msg709967#msg709967 Wayback Machine
http://oi42.tinypic.com/120qtkp.jpg https://forums.tigsource.com/index.php?topic=25183.msg710542#msg710542 March 25, 2012 - post-update 2
So this is how most path finding works:
The red dot wants to get to the green dot. You start at the goal, and make a "bucket fill" outwards, and for every step you save how many steps that specific tile is from the green dot. Once you reach the red dot, it can follow the path by each frame moving to the neighbour with the lowest score.
http://oi41.tinypic.com/4vmfdg.jpg https://forums.tigsource.com/index.php?topic=25183.msg710542#msg710542 Wayback Machine
http://oi43.tinypic.com/33kzuvn.jpg https://forums.tigsource.com/index.php?topic=25183.msg711518#msg711518 Wayback Machine
http://oi44.tinypic.com/35i7trn.jpg https://forums.tigsource.com/index.php?topic=25183.msg711678#msg711678 Wayback Machine
http://oi43.tinypic.com/2monzps.jpg https://forums.tigsource.com/index.php?topic=25183.msg712118#msg712118 Wayback Machine
http://oi44.tinypic.com/1zx19gi.jpg https://forums.tigsource.com/index.php?topic=25183.msg712134#msg712134 Wayback Machine
http://oi42.tinypic.com/avn2ar.jpg https://forums.tigsource.com/index.php?topic=25183.msg712134#msg712134 Wayback Machine
http://oi41.tinypic.com/xqgm0.jpg https://forums.tigsource.com/index.php?topic=25183.msg712535#msg712535 Wayback Machine
https://forums.tigsource.com/Smileys/derek/gentleman.gif https://forums.tigsource.com/index.php?topic=25183.msg713112#msg713112 Still hosted
(First category of "still hosted": tigsource emojis. Not particularly critical to the devlog archive, not very likely to have changed much, easy to find archives of if needed, so I haven't bothered with properly comparing versions)
http://oi43.tinypic.com/348ha49.jpg https://forums.tigsource.com/index.php?topic=25183.msg713858#msg713858 Enderzilla's archive
http://oi43.tinypic.com/imnkoo.jpg https://forums.tigsource.com/index.php?topic=25183.msg714306#msg714306 Enderzilla's archive, screenshot
http://oi39.tinypic.com/2igy4ww.jpg https://forums.tigsource.com/index.php?topic=25183.msg714944#msg714944 Enderzilla's archive
http://oi44.tinypic.com/14deex0.jpg https://forums.tigsource.com/index.php?topic=25183.msg715280#msg715280 Enderzilla's archive
http://oi44.tinypic.com/2remrsi.jpg https://forums.tigsource.com/index.php?topic=25183.msg715280#msg715280 Enderzilla's archive
https://forums.tigsource.com/Smileys/derek/smiley.gif https://forums.tigsource.com/index.php?topic=25183.msg715941#msg715941 Still hosted
http://oi43.tinypic.com/2eyvn6o.jpg https://forums.tigsource.com/index.php?topic=25183.msg716094#msg716094 Discord, Discord, matching filename
Discord
Enderzilla's archive, screenshot
Discord
All matching dimensions from Discord (656x680)
(So many versions. Where are the compression/conversion issues, which is the most accurate? The 3 Discord ones at the top match each other so I'm going with those)
http://oi40.tinypic.com/23wjzgh.jpg https://forums.tigsource.com/index.php?topic=25183.msg716769#msg716769 Discord, matching filename
http://oi40.tinypic.com/1zz2bua.jpg https://forums.tigsource.com/index.php?topic=25183.msg716769#msg716769 Enderzilla's archive
http://oi41.tinypic.com/1255dza.jpg https://forums.tigsource.com/index.php?topic=25183.msg717321#msg717321 Enderzilla's archive
http://oi41.tinypic.com/21bvq4w.jpg https://forums.tigsource.com/index.php?topic=25183.msg717803#msg717803 Enderzilla's archive
https://forums.tigsource.com/Smileys/derek/tongue.gif https://forums.tigsource.com/index.php?topic=25183.msg717998#msg717998 Still hosted
http://oi41.tinypic.com/1zl7qcz.jpg https://forums.tigsource.com/index.php?topic=25183.msg718236#msg718236 Enderzilla's archive
https://forums.tigsource.com/Smileys/derek/tired.gif https://forums.tigsource.com/index.php?topic=25183.msg718236#msg718236 Still hosted
http://oi40.tinypic.com/2ynnzhu.jpg https://forums.tigsource.com/index.php?topic=25183.msg718474#msg718474 Enderzilla's archive
http://oi41.tinypic.com/bfmfeh.jpg https://forums.tigsource.com/index.php?topic=25183.msg718510#msg718510 Enderzilla's archive
http://oi42.tinypic.com/2zipxm0.jpg https://forums.tigsource.com/index.php?topic=25183.msg720940#msg720940 Enderzilla's archive
http://oi43.tinypic.com/34f04jr.jpg https://forums.tigsource.com/index.php?topic=25183.msg720940#msg720940 Enderzilla's archive
http://oi39.tinypic.com/15efndi.jpg https://forums.tigsource.com/index.php?topic=25183.msg720940#msg720940 Enderzilla's archive
http://oi40.tinypic.com/fwk4zr.jpg https://forums.tigsource.com/index.php?topic=25183.msg721426#msg721426 Enderzilla's archive
http://oi40.tinypic.com/2sbl7d2.jpg https://forums.tigsource.com/index.php?topic=25183.msg722115#msg722115 Enderzilla's archive
http://oi47.tinypic.com/5x0mme.jpg https://forums.tigsource.com/index.php?topic=25183.msg724869#msg724869 Enderzilla's archive
http://oi49.tinypic.com/2jepyft.jpg https://forums.tigsource.com/index.php?topic=25183.msg725761#msg725761 Enderzilla's archive
http://oi45.tinypic.com/xbn4gl.jpg https://forums.tigsource.com/index.php?topic=25183.msg725761#msg725761 Enderzilla's archive
http://oi50.tinypic.com/zttzme.jpg https://forums.tigsource.com/index.php?topic=25183.msg725761#msg725761 Enderzilla's archive
http://oi48.tinypic.com/kd7ku8.jpg https://forums.tigsource.com/index.php?topic=25183.msg726136#msg726136 April 27, 2012 - update 36
The image shows the light editor UI, the light being raytraced, and finally a level being rendered with the light applied.
http://oi45.tinypic.com/14udwyq.jpg https://forums.tigsource.com/index.php?topic=25183.msg726171#msg726171 April 28, 2012 - post-update 36
This is just place holder plants, place holder colors, place holder everything, but I was surprised by how much I liked the look of this coloring method. It created just the sort of washed-out colors I wanted, the colors of a place tormented by decades of heavy rain.
http://oi46.tinypic.com/257q1w9.jpg https://forums.tigsource.com/index.php?topic=25183.msg726564#msg726564 April 29, 2012 - update 37, continuation
Made the renderer support two effect colors.
I am very much aware of how aful that sorry excuse for grass looks, and that it doesn't even grow on the slopes.
http://oi50.tinypic.com/244yyz7.jpg https://forums.tigsource.com/index.php?topic=25183.msg726768#msg726768 Wayback Machine
(Actually this is illustrationer/18.jpg; I can't remember where I found this specific version)
https://forums.tigsource.com/Smileys/derek/shocked.gif https://forums.tigsource.com/index.php?topic=25183.msg727952#msg727952 Still hosted
http://oi46.tinypic.com/2lc4rux.jpg https://forums.tigsource.com/index.php?topic=25183.msg728185#msg728185 May 02, 2012 - update 41
In a level like this the crocs will quite often end up fighting out above the open air, and end up falling. I made it so that if a single croc catches the player when climbing on the beams it doesn't shake him like it usually does
You see the little left-facing dead end at the very bottom of the structure? That's a shortcut that leads to the upper-left island, through that ugly pipe-thingy sticking out to the left.
The blue lizard is a wall climber. When the red lizard caught me he was seen by the blue one, and the blue one started chasing him. He tried to take the route through the short cut, but the blue lizard actually didn't follow him, but rather climbed up to the exit he was going to appear out of, intercepting him and snatching the poor bear.
NeoGAF (Wayback Machine)
http://oi49.tinypic.com/2wh2har.jpg https://forums.tigsource.com/index.php?topic=25183.msg728728#msg728728 Discord, matching filename
Kickstarter (Wayback Machine)
Discord
(Even the one from the zip is a perfect match if extended. Which is also why I'm willing to believe the kickstarter version isn't necesssarily low-quality. However the quality of Kickstarter images changed at some point between 2024 and 2026 so I'm only considering archives)
http://oi49.tinypic.com/j93u35.jpg https://forums.tigsource.com/index.php?topic=25183.msg728728#msg728728 Discord
Discord
Both matching dimensions from Discord (435x210)
http://oi47.tinypic.com/rk1lhs.jpg https://forums.tigsource.com/index.php?topic=25183.msg730589#msg730589 May 08, 2012 - post-update 44
Alpha is out!
Here's what the main menu looks like:
I have a three year university education in graphic design, and I've gotta say, it's not every day you pull something like this off. Going straight in the portfolio.
http://oi50.tinypic.com/27wyb21.jpg https://forums.tigsource.com/index.php?topic=25183.msg741268#msg741268 Discord, Discord, matching filename
Discord
Both matching dimensions from Discord (366x534)
https://forums.tigsource.com/Smileys/derek/grin.gif https://forums.tigsource.com/index.php?topic=25183.msg743840#msg743840 Still hosted
http://oi45.tinypic.com/2qc001f.jpg https://forums.tigsource.com/index.php?topic=25183.msg744610#msg744610 Discord, Discord, Discord, matching filename
Discord, Discord, Discord
(Many versions, all matching. Tempted to believe this is enough crossreferencing to confirm it's original quality but who knows how many are reposts? The ones that don't match the filename seem to be at least)
http://oi46.tinypic.com/wcbsyb.jpg https://forums.tigsource.com/index.php?topic=25183.msg748632#msg748632 June 17, 2012 - update 59
Worked some on the animation, and made the arm for the pink croc:
The way this works is that the sprite changes animation state depending on the distance between the hand and its socket in the croc's body, and the software rotates the sprite. The location of the sprite is determined by the hand position, not the socket position, making even one pixel movements visible despite the animation having a resolution of five pixels per frame.
The hind legs will have a separate animation, but now I have a template to work from and that should be quickly dealt with.
Kickstarter (Wayback Machine)
http://oi47.tinypic.com/2qtzpeb.jpg https://forums.tigsource.com/index.php?topic=25183.msg749217#msg749217 Discord, matching filename
http://oi49.tinypic.com/4vs3nk.jpg https://forums.tigsource.com/index.php?topic=25183.msg751632#msg751632 June 24, 2012 - update 63
Added another effect, old electrical cords. They come in 1px, 2px and 3px thickness. Also note how the new shadow palette blends the cast shadow with the self shadowing on the tiles.
There's a little fog going on as well right now
NeoGAF? (Wayback Machine)
http://oi50.tinypic.com/2u6zo1u.jpg https://forums.tigsource.com/index.php?topic=25183.msg752677#msg752677 June 25, 2012 - update 65
Added another layer of background, to create more depth and sense of place in the levels.
http://oi50.tinypic.com/8znyas.jpg https://forums.tigsource.com/index.php?topic=25183.msg753265#msg753265 Discord, matching filename and dimensions from Discord (1024x768)
http://oi50.tinypic.com/xp63o6.jpg https://forums.tigsource.com/index.php?topic=25183.msg753713#msg753713 June 27, 2012 - update 67
I made a palette to be used for underground areas, with the main difference being that instead of close objects being darker and faraway ones being light it's the other way around.
I also added a system for having a little blur effects going on, but it'll be used rather sparesly as I don't want to stray too far from the pixel art style.
Dimensions from Discord (525x599)
http://oi49.tinypic.com/2wd7oqp.jpg https://forums.tigsource.com/index.php?topic=25183.msg754204#msg754204 Discord, matching filename
Kickstarter (Wayback Machine)
http://oi46.tinypic.com/i6m2b8.jpg https://forums.tigsource.com/index.php?topic=25183.msg769705#msg769705 July 24, 2012 - update 70
Today I successfully connected a couple of placeholder levels together to a hub world.
http://oi45.tinypic.com/dqwl1.jpg https://forums.tigsource.com/index.php?topic=25183.msg769705#msg769705 Wayback Machine
https://forums.tigsource.com/Smileys/derek/evil.gif https://forums.tigsource.com/index.php?topic=25183.msg770956#msg770956 Still hosted
http://oi48.tinypic.com/kngqx.jpg https://forums.tigsource.com/index.php?topic=25183.msg773001#msg773001 Wayback Machine
http://oi45.tinypic.com/33ok0m9.jpg https://forums.tigsource.com/index.php?topic=25183.msg773867#msg773867 July 31, 2012 - update 75
This level is called "shooting range", the flies keep to the middle and you get them by throwing stuff at them from the balconies. You see the little black things on the lower platforms? Those are "pebbles"
Dimensions from Discord (1024x768)
http://oi49.tinypic.com/zty736.jpg https://forums.tigsource.com/index.php?topic=25183.msg775752#msg775752 August 04, 2012 - update 76
Today I did the intricate pipe tileset, the big heads and the moss like plant shown in this screenshot.
Note how the head thingie is a little three-dimensional, you can se the slightest difference in direction between the leftmost and the rightmost face, and on the ones in the background you can see how the shadows play a little over the shapes in a way they wouldn't if they were entirely flat.
Pinterest (Wayback Machine)
http://oi48.tinypic.com/idvjg0.jpg https://forums.tigsource.com/index.php?topic=25183.msg776868#msg776868 Wayback Machine
http://oi46.tinypic.com/18y71d.jpg https://forums.tigsource.com/index.php?topic=25183.msg785155#msg785155 Wayback Machine
http://oi45.tinypic.com/359fh1k.jpg https://forums.tigsource.com/index.php?topic=25183.msg785155#msg785155 August 26, 2012 - update 83
Art-wise there hasn't been a ton of progress, but at least some. For example these are in:
The signs are randomly generated from a set of parts
http://oi47.tinypic.com/2afgb2o.jpg https://forums.tigsource.com/index.php?topic=25183.msg785155#msg785155 August 26, 2012 - update 83
The signs are randomly generated from a set of parts:
https://forums.tigsource.com/Smileys/derek/hand-metal-l.gif https://forums.tigsource.com/index.php?topic=25183.msg785324#msg785324 Still hosted
http://oi47.tinypic.com/vymo5.jpg https://forums.tigsource.com/index.php?topic=25183.msg790815#msg790815 Wayback Machine
https://forums.tigsource.com/Smileys/derek/toast-r.gif https://forums.tigsource.com/index.php?topic=25183.msg793988#msg793988 Still hosted
http://oi47.tinypic.com/23tja5j.jpg https://forums.tigsource.com/index.php?topic=25183.msg799546#msg799546 Wayback Machine
https://forums.tigsource.com/Smileys/derek/wizard.gif https://forums.tigsource.com/index.php?topic=25183.msg803205#msg803205 Still hosted
https://forums.tigsource.com/Smileys/derek/laughter.gif https://forums.tigsource.com/index.php?topic=25183.msg803589#msg803589 Still hosted
http://oi46.tinypic.com/125jcqe.jpg https://forums.tigsource.com/index.php?topic=25183.msg803589#msg803589 October 15, 2012 - pre-update 100
You are stranded on the little island, and a stupid AI would just end up waiting below you, as it would move towards you and then end up waiting once it got to a ledge that was too high for it to climb.
A rain world lizard, on the other hand, realizes that it can get to you through a detour. The problem is that when it's inside the tunnel it can't see the player, and once it reaches the balcony the player has long since dissapeared.
NeoGAF (Wayback Machine), matching dimensions from Discord (407x344)
https://forums.tigsource.com/Smileys/derek/toast.gif https://forums.tigsource.com/index.php?topic=25183.msg805149#msg805149 Still hosted
http://oi47.tinypic.com/24n439f.jpg https://forums.tigsource.com/index.php?topic=25183.msg805509#msg805509 October 20, 2012 - update 102
Got a sound editor in, in which you can pick and choose from James' awesome creations!
An ambient sound consists of a file, a volume and a pan alignment
http://oi45.tinypic.com/2akjza9.jpg https://forums.tigsource.com/index.php?topic=25183.msg806034#msg806034 October 21, 2012 - post-update 103
I present to you a real cursed image:
Displaying this specific combination of black and white screws Macromedia Director up terribly.
http://oi50.tinypic.com/692deu.jpg https://forums.tigsource.com/index.php?topic=25183.msg807621#msg807621 Wayback Machine
http://oi49.tinypic.com/mn27wx.jpg https://forums.tigsource.com/index.php?topic=25183.msg807834#msg807834 October 25, 2012 - post-update 105
The wierd thing is that in a way the level looks better and is more readable when there's no light at all, as such:
https://forums.tigsource.com/Smileys/derek/gomez.gif https://forums.tigsource.com/index.php?topic=25183.msg807881#msg807881 Still hosted
https://forums.tigsource.com/Smileys/derek/wink.gif https://forums.tigsource.com/index.php?topic=25183.msg809746#msg809746 Still hosted
https://forums.tigsource.com/Smileys/derek/coffee-toast.gif https://forums.tigsource.com/index.php?topic=25183.msg809746#msg809746 Still hosted
http://oi50.tinypic.com/24xf72p.jpg https://forums.tigsource.com/index.php?topic=25183.msg811184#msg811184 Wayback Machine
http://oi46.tinypic.com/9gawle.jpg https://forums.tigsource.com/index.php?topic=25183.msg811184#msg811184 Discord, matching filename
http://oi46.tinypic.com/r060jl.jpg https://forums.tigsource.com/index.php?topic=25183.msg811184#msg811184 November 02, 2012 - update 111
how to add a graphical asset to Rain World.
Then I write some instructions for how that material will be handled, like this:
http://oi45.tinypic.com/11kfw2w.jpg https://forums.tigsource.com/index.php?topic=25183.msg811845#msg811845 November 04, 2012 - update 113
the second image is slightly scewed.
http://oi46.tinypic.com/2i1mmnb.jpg https://forums.tigsource.com/index.php?topic=25183.msg811845#msg811845 November 04, 2012 - update 113
the second image is slightly scewed.
Dimensions from Discord (1024x768)
http://oi45.tinypic.com/2iw97qo.jpg https://forums.tigsource.com/index.php?topic=25183.msg811845#msg811845 November 04, 2012 - update 113
Can't spot the difference? Here they are, overlayed:
http://oi45.tinypic.com/2qx0xte.jpg https://forums.tigsource.com/index.php?topic=25183.msg811845#msg811845 November 04, 2012 - update 113
The solution I found was this :
The level is rendered as 30 layers, and the objects of the game are drawn in layer 5. By having a "scewing factor" that increases as you move away from layer 5, but is fixed at 0 on layer 5 itself, it's possible to scew the background and foreground while keeping the actual gameplay relevant graphics in phase with their hitboxes.
http://oi50.tinypic.com/5n8xg2.jpg https://forums.tigsource.com/index.php?topic=25183.msg811845#msg811845 November 04, 2012 - update 113
When trying stuff out I made some renderings that made your truly sea sick, like this:
http://oi49.tinypic.com/33w6u0l.jpg https://forums.tigsource.com/index.php?topic=25183.msg813979#msg813979 Wayback Machine
https://forums.tigsource.com/Smileys/derek/cheesy.gif https://forums.tigsource.com/index.php?topic=25183.msg838743#msg838743 Still hosted
https://forums.tigsource.com/Smileys/derek/hand-thumbsup-l.gif https://forums.tigsource.com/index.php?topic=25183.msg862126#msg862126 Still hosted
https://forums.tigsource.com/Smileys/derek/hand-money-l.gif https://forums.tigsource.com/index.php?topic=25183.msg863232#msg863232 Still hosted
https://forums.tigsource.com/Smileys/derek/hand-money-r.gif https://forums.tigsource.com/index.php?topic=25183.msg863232#msg863232 Still hosted
https://forums.tigsource.com/Smileys/derek/epileptic.gif https://forums.tigsource.com/index.php?topic=25183.msg872704#msg872704 Still hosted
http://oi48.tinypic.com/118oa6x.jpg https://forums.tigsource.com/index.php?topic=25183.msg874183#msg874183 April 11, 2013 - update 136
Oh, and here's my sketching up some logos:
http://oi50.tinypic.com/2napd0n.jpg https://forums.tigsource.com/index.php?topic=25183.msg874183#msg874183 Discord, Discord, matching filename
NeoGAF (Wayback Machine)
https://i.imgur.com/cYxWx6t.png https://forums.tigsource.com/index.php?topic=25183.msg874429#msg874429 Wayback Machine
http://oi36.tinypic.com/b5s1fc.jpg https://forums.tigsource.com/index.php?topic=25183.msg878586#msg878586 Enderzilla's archive
https://forums.tigsource.com/Smileys/derek/blink.gif https://forums.tigsource.com/index.php?topic=25183.msg878689#msg878689 Still hosted
http://oi36.tinypic.com/35irneh.jpg https://forums.tigsource.com/index.php?topic=25183.msg880070#msg880070 April 24, 2013 - update 138
The most complicated menu screen is no doubt the Custom Game screen, so I started with that hoping that everything else would feel easy afterwards. Now I have the layout:
These symbols are place holder.
The big squiggle will be the game type title, similar in style to the game's title screen. The arrows on the sides cycle through the game types. Between the two lines are the game type options, complete with level tier. The four little ellipses represent the players, you click them to toggle their participation in the game. Other than that there are some small buttons doing some small but necessary things, such as resetting things, scrolling and so on.
http://oi43.tinypic.com/m7ytnb.jpg https://forums.tigsource.com/index.php?topic=25183.msg880852#msg880852 April 26, 2013 - update 139
And I made this mock-up for a pause screen:
NeoGAF (Wayback Machine)
http://oi39.tinypic.com/34xfhol.jpg https://forums.tigsource.com/index.php?topic=25183.msg881047#msg881047 Discord, matching filename
http://oi39.tinypic.com/314bk20.jpg https://forums.tigsource.com/index.php?topic=25183.msg884916#msg884916 Enderzilla's archive
https://forums.tigsource.com/Smileys/derek/toast-l.gif https://forums.tigsource.com/index.php?topic=25183.msg885500#msg885500 Still hosted
https://forums.tigsource.com/Smileys/derek/yawn.gif https://forums.tigsource.com/index.php?topic=25183.msg885539#msg885539 Still hosted
https://forums.tigsource.com/Smileys/derek/eyebrows.gif https://forums.tigsource.com/index.php?topic=25183.msg887555#msg887555 Still hosted
https://forums.tigsource.com/Smileys/derek/mockangry.gif https://forums.tigsource.com/index.php?topic=25183.msg887835#msg887835 Still hosted
https://forums.tigsource.com/Smileys/derek/hand-thumbsup-r.gif https://forums.tigsource.com/index.php?topic=25183.msg887835#msg887835 Still hosted
http://oi41.tinypic.com/3tsmw.jpg https://forums.tigsource.com/index.php?topic=25183.msg887835#msg887835 NeoGAF (Wayback Machine)
Discord
http://oi43.tinypic.com/2q16zqx.jpg https://forums.tigsource.com/index.php?topic=25183.msg887843#msg887843 May 11, 2013 - post-update 143
"the black player clinging to the central post is looking at me in a way which pieces right to the VERY CORE OF MY SOUL. He knows me."
Dimensions from Discord (496x275)
http://oi42.tinypic.com/1sl7id.jpg https://forums.tigsource.com/index.php?topic=25183.msg889230#msg889230 May 14, 2013 - update 144
Working on portraits -
"I like how 15 looks, with 10 as a distant second."
When ypu say it, 15 is good, but the head is a bit too flattened for me. If I could give it a little bit more of the head shape of 10...
"I've always imagined that the rectangle under the bear's eyes is his mouth instead of his snout, so 15's head fits my preconceptions."
"But the real reason I like 15 is the scar"
Dimensions from Discord (623x601)
http://oi39.tinypic.com/33fb53q.jpg https://forums.tigsource.com/index.php?topic=25183.msg889247#msg889247 May 14, 2013 - post-update 144
Oh, and since everyone is doing it, here we go:
I'll put it on the first page, to give people an idea about what's up motion-wise.
"Ooh, I hadn't seen those birds before, they look really cool."
http://oi44.tinypic.com/2is8lyx.jpg https://forums.tigsource.com/index.php?topic=25183.msg889274#msg889274 Discord, matching filename
http://www.tvsinopse.kinghost.net/art/v/van-beuren-studios_arquivos/10010.jpg https://forums.tigsource.com/index.php?topic=25183.msg889274#msg889274 Wayback Machine
https://forums.tigsource.com/Smileys/derek/huh.gif https://forums.tigsource.com/index.php?topic=25183.msg889274#msg889274 Still hosted
http://oi39.tinypic.com/dg3pmv.jpg https://forums.tigsource.com/index.php?topic=25183.msg889283#msg889283 May 14, 2013 - post-update 144
"The eyes should be rounder in the portraits, like the sprites."
Tried following this gentleman's advice, and I can't say I dislike it...
http://oi39.tinypic.com/9scu1z.jpg https://forums.tigsource.com/index.php?topic=25183.msg889518#msg889518 Discord, Discord, Discord, matching filename and dimensions from Discord (452x708)
https://forums.tigsource.com/Smileys/derek/waaagh.gif https://forums.tigsource.com/index.php?topic=25183.msg889518#msg889518 Still hosted
http://oi43.tinypic.com/2z4dypu.jpg https://forums.tigsource.com/index.php?topic=25183.msg891196#msg891196 May 19, 2013 - update 145
We now have a fully functional, and not too ugly-looking, options menu. You can set advanced graphics on and off, you can set the music and sound volume, you can change the screen resolution, and you can change the input for all four players. The icons for the buttons are not done, they should look like something sensible and not right pointing arrows.
(This Discord post is probably a small screenshot of one of these)
http://oi39.tinypic.com/w9g1hi.jpg https://forums.tigsource.com/index.php?topic=25183.msg891196#msg891196 May 19, 2013 - update 145
Except from defining keys you can also define the joystick input, which has its own screen which was a horror to create:
Here you can not only define the buttons, but also test them, so as to not have to start a game everytime you try to find out which is button 14.
http://kuvaton.com/k/Y616.gif https://forums.tigsource.com/index.php?topic=25183.msg891401#msg891401 May 20, 2013 - post-update 145
"Would something like this do the trick ?
Sorry for quality, pixel art on phone is not easy :D"
And indeed, it would do the trick. I'll redraw it myself though.
http://oi42.tinypic.com/9lap2v.jpg https://forums.tigsource.com/index.php?topic=25183.msg892299#msg892299 May 22, 2013 - update 146
Buttons:
http://oi42.tinypic.com/2s9qatv.jpg https://forums.tigsource.com/index.php?topic=25183.msg892299#msg892299 May 22, 2013 - update 146
And a little animation for the player:
This one is not going in the game, which is animated with programming, but is for the menu. The custom game screen has the four players standing at the bottom of the screen, and they can be clicked to switch between awake and sleeping to determine which players are in for the game. This is the transition animations between awake and sleeping.
Remade from Discord (matching filename) and :slugsleepy: emote, matching dimensions from Discord (120x120)
http://oi40.tinypic.com/290x6yg.jpg https://forums.tigsource.com/index.php?topic=25183.msg892426#msg892426 May 22, 2013 - post-update 146
Here's a pic of some new graphics I implemented today:
"Are the fans on the side animated?"
https://forums.tigsource.com/Smileys/derek/cool.gif https://forums.tigsource.com/index.php?topic=25183.msg892426#msg892426 Still hosted
http://oi42.tinypic.com/al1ao9.jpg https://forums.tigsource.com/index.php?topic=25183.msg896144#msg896144 May 30, 2013 - update 147
Other than that I've been doing a little bit of level design, for the tutorial levels actually:
There will be three of them, and they'll teach you how to run, crawl, jump and climb. When you're finished with them you'll enter the hub world, and won't be able to return.
http://oi40.tinypic.com/34zzk8m.jpg https://forums.tigsource.com/index.php?topic=25183.msg898388#msg898388 June 03, 2013 - post-update 148
Lizard-egg behaviour:
Discord, matching dimensions from Discord (502x211)
Discord
Discord
http://oi43.tinypic.com/9gysk6.jpg https://forums.tigsource.com/index.php?topic=25183.msg914797#msg914797 Enderzilla's archive
Discord
http://imgwiz.com/images/2013/09/25/dl8BP.gif https://forums.tigsource.com/index.php?topic=25183.msg915297#msg915297 Wayback Machine
http://cdn.memegenerator.net/instances/400x/35761037.jpg https://forums.tigsource.com/index.php?topic=25183.msg915324#msg915324 July 11, 2013 - post-update 150
but one can definitely appreciate the old mr. scott wisdom of "under promise, over deliver"
https://forums.tigsource.com/Smileys/derek/addicted.gif https://forums.tigsource.com/index.php?topic=25183.msg915834#msg915834 Still hosted
http://oi40.tinypic.com/14ya7hs.jpg https://forums.tigsource.com/index.php?topic=25183.msg922651#msg922651 July 27, 2013 - update 154
Kill indicators:
It's the same for lizards, the little cross will be the color of the lizard you offed. This is limited to custom mode, in world mode you won't see it.
Discord? not matching dimensions from Discord (303x200)
http://oi43.tinypic.com/14lq5pl.jpg https://forums.tigsource.com/index.php?topic=25183.msg923389#msg923389 A non-dev post (Wayback Machine)
NeoGAF (Wayback Machine)
Discord
Kickstarter
Discord
(All matching except the Kickstarter one, with the low-quality last Discord screenshot at least confirming the others have the right dimensions)
http://oi42.tinypic.com/11s0dit.jpg https://forums.tigsource.com/index.php?topic=25183.msg929620#msg929620 August 10, 2013 - post-update 157
Hm... made a new version of the typeface. Old above, new below.
https://forums.tigsource.com/Smileys/derek/angry.gif https://forums.tigsource.com/index.php?topic=25183.msg929842#msg929842 Still hosted
http://oi42.tinypic.com/vigpog.jpg https://forums.tigsource.com/index.php?topic=25183.msg929842#msg929842 August 11, 2013 - post-update 157
there's some kind of graffitiesque quality to the old one that I'm missing in the new one. What do ya'll think about these?
https://forums.tigsource.com/Smileys/derek/cry.gif https://forums.tigsource.com/index.php?topic=25183.msg930219#msg930219 Still hosted
http://oi40.tinypic.com/351cnli.jpg https://forums.tigsource.com/index.php?topic=25183.msg930851#msg930851 Discord, matching filename
NeoGAF (Wayback Machine), Discord
(Somehow they don't have the same contrast... If my a31qo4.jpg guess is correct (sc13.png in particular for a clear comparison) I'm tempted to believe it would be the NeoGAF one because only in that case is the new one lighter, but the Discord one is more likely to be a simple copy-paste right? (Second Discord one has the same filename as the NeoGAF one so probably copied from there))
http://img.photobucket.com/albums/v143/artemi/RainWorld2-1.png https://forums.tigsource.com/index.php?topic=25183.msg931529#msg931529 Still hosted
(Second category of "still hosted": images that just can't seem to be properly saved on Wayback Machine so I can't get a more reliable link. The versions hosted here are generally from around mid-2022 though)
http://oi42.tinypic.com/1r27om.jpg https://forums.tigsource.com/index.php?topic=25183.msg932740#msg932740 NeoGAF (Wayback Machine)
Discord
https://forums.tigsource.com/Smileys/derek/embarrassed.gif https://forums.tigsource.com/index.php?topic=25183.msg935185#msg935185 Still hosted
https://forums.tigsource.com/Smileys/derek/hand-anykey.gif https://forums.tigsource.com/index.php?topic=25183.msg935185#msg935185 Still hosted
https://forums.tigsource.com/Smileys/derek/hand-joystick.gif https://forums.tigsource.com/index.php?topic=25183.msg935185#msg935185 Still hosted
https://forums.tigsource.com/Smileys/derek/tearsofjoy.gif https://forums.tigsource.com/index.php?topic=25183.msg936619#msg936619 Still hosted
http://oi44.tinypic.com/dnkbd4.jpg https://forums.tigsource.com/index.php?topic=25183.msg938890#msg938890 Discord, matching filename and dimensions from Discord (514x498)
Discord
http://oi42.tinypic.com/sfw6rn.jpg https://forums.tigsource.com/index.php?topic=25183.msg939334#msg939334 NeoGAF (Wayback Machine)
http://oi42.tinypic.com/33c53md.jpg https://forums.tigsource.com/index.php?topic=25183.msg940400#msg940400 Discord, not matching dimensions from Discord (194x142)
https://forums.tigsource.com/Smileys/derek/sad.gif https://forums.tigsource.com/index.php?topic=25183.msg940636#msg940636 Still hosted
http://oi40.tinypic.com/2quus81.jpg https://forums.tigsource.com/index.php?topic=25183.msg940696#msg940696 September 05, 2013 - update 169
What you see up top is the calendar. It shows all the days, white days are the ones where the rain stops and you can go out and play. You need at least one fly per day until the next hunting day in order to survive.
White flies are excess flies that are stored in this particular shelter. Grey flies are the ones you're carrying in your stomach.
What the gif shows is: The player enters a shelter. There are already 2 flies stored in this shelter. The player has 3 flies in his stomach. The days go by, and we reach the next hunt. Now this shelter has 1 fly in storage, the excess from the last hunt.
And yes, it's pretty much official that he's throwing the flies up on the floor in order to store them.
https://forums.tigsource.com/Smileys/derek/wtf.gif https://forums.tigsource.com/index.php?topic=25183.msg940696#msg940696 Still hosted
http://oi39.tinypic.com/28gxukh.jpg https://forums.tigsource.com/index.php?topic=25183.msg942099#msg942099 Enderzilla's archive
http://oi41.tinypic.com/30ndfzk.jpg https://forums.tigsource.com/index.php?topic=25183.msg942544#msg942544 September 09, 2013 - post-update 172
The level editor makes these rainbow maps, which are kind of nice so it's a bit of a waste that they're not visible in the game:
The rainbow map is displaced by a depth map - that's why you can see the three dimensional shape of the level if you look carefully.
Dimensions from Discord (948x800)
http://oi40.tinypic.com/55ih4x.jpg https://forums.tigsource.com/index.php?topic=25183.msg943078#msg943078 September 10, 2013 - update 173
Started animating the shelter door.
It might not look so amazing, but I put my hopes to the sound, some heavy mechanical clicking and clacking ought to give it that solid feel.
http://oi41.tinypic.com/zwb1qa.jpg https://forums.tigsource.com/index.php?topic=25183.msg943852#msg943852 Wayback Machine
http://joarportfolio.com/images/illustrationer/illustrationer/18.jpg https://forums.tigsource.com/index.php?topic=25183.msg944078#msg944078 Wayback Machine
http://www.uwishunu.com/wp-content/uploads/2012/01/steamboat-willie.jpg https://forums.tigsource.com/index.php?topic=25183.msg944279#msg944279 Wayback Machine
http://oi42.tinypic.com/29mwqkx.jpg https://forums.tigsource.com/index.php?topic=25183.msg946171#msg946171 Enderzilla's archive
http://oi40.tinypic.com/a31qo4.jpg https://forums.tigsource.com/index.php?topic=25183.msg946488#msg946488 September 18, 2013 - update 179
Got rid of some harsh gradients in the background, to give smooth surfaces and curves a smoother look. Lighter one is new:
Notice how there was previously some very sharp vertical lines on the big pipe in the background? Now they're slightly less sharp, and I think the whole thing is a little easier on the eyes. Also the slightly lighter colors create more foreground/background contrast, which might be good for gameplay purposes.
rainworldgame.com? (Wayback Machine, Wayback Machine, Wayback Machine)
("Lighter one" seems to imply there's a comparison (with 351cnli.jpg probably) so even if this guess is correct it might only be one part of the devlog image)
http://oi42.tinypic.com/2nip5zc.jpg https://forums.tigsource.com/index.php?topic=25183.msg948137#msg948137 September 23, 2013 - post-update 180
Here are the new, bigger shortcut holes. I hope they'll make it a bit easier to follow your player with your eyes when you're moving through the shortcuts.
The little spark that moves back and forth is there to show where there are shortcuts. It's not usually this frantic, as it mostly have other shortcuts as well to randomize through. But this level has only this one shortcut, and thus the spark is making the best of it.
https://forums.tigsource.com/Smileys/derek/droop.gif https://forums.tigsource.com/index.php?topic=25183.msg948645#msg948645 Still hosted
http://oi44.tinypic.com/2apxkk.jpg https://forums.tigsource.com/index.php?topic=25183.msg953075#msg953075 Wayback Machine
http://oi42.tinypic.com/9kqf0w.jpg https://forums.tigsource.com/index.php?topic=25183.msg953782#msg953782 October 07, 2013 - update 182
More typography...
This is the raw vector art, before the pixel art touch up you've seen in the previous one.
http://oi40.tinypic.com/2w4wb5k.jpg https://forums.tigsource.com/index.php?topic=25183.msg955262#msg955262 Discord, matching filename
http://oi43.tinypic.com/x4niif.jpg https://forums.tigsource.com/index.php?topic=25183.msg955620#msg955620 Discord, matching filename and dimensions from Discord (1024x768)
http://oi43.tinypic.com/2vdo8ep.jpg https://forums.tigsource.com/index.php?topic=25183.msg955620#msg955620 October 12, 2013 - update 184
Not quite able to convince myself with these ones....
http://oi40.tinypic.com/24vi1r9.jpg https://forums.tigsource.com/index.php?topic=25183.msg955620#msg955620 October 12, 2013 - update 184
Not quite able to convince myself with these ones....
http://oi40.tinypic.com/9r3fkm.jpg https://forums.tigsource.com/index.php?topic=25183.msg955620#msg955620 Discord, matching filename
https://forums.tigsource.com/Smileys/derek/hand-fork-l.gif https://forums.tigsource.com/index.php?topic=25183.msg955851#msg955851 Still hosted
https://forums.tigsource.com/Smileys/derek/hand-metal-r.gif https://forums.tigsource.com/index.php?topic=25183.msg955851#msg955851 Still hosted
http://imgwiz.com/images/2013/10/14/k4svm.gif https://forums.tigsource.com/index.php?topic=25183.msg955977#msg955977 Wayback Machine
https://forums.tigsource.com/Smileys/derek/shrug2.gif https://forums.tigsource.com/index.php?topic=25183.msg958582#msg958582 Still hosted
http://oi44.tinypic.com/w14i3c.jpg https://forums.tigsource.com/index.php?topic=25183.msg958777#msg958777 October 22, 2013 - update 188
This is the match over screen I've been talking about, now programmed and functioning, not just mocked-up:
Both of these end game screens can scale up and down to accommodate different amounts of crosses/players, and move up and down accordingly so they appear in a spot that's easy on the eyes. The match over screen can display different outcomes such as draws, doesn't say "Winner!" if there's only one player, etc etc.
http://oi42.tinypic.com/1y4b6e.jpg https://forums.tigsource.com/index.php?topic=25183.msg958777#msg958777 Wayback Machine
http://oi40.tinypic.com/2ng8wvl.jpg https://forums.tigsource.com/index.php?topic=25183.msg959904#msg959904 October 25, 2013 - update 189
STICK ARRAOUND!
The white lizards are the ones that change color to blend with the environment, and when they're hurt they glitch out and blink like that.
Discord, matching filename (but really not much else)
http://oi44.tinypic.com/33z8u3o.jpg https://forums.tigsource.com/index.php?topic=25183.msg963611#msg963611 November 03, 2013 - update 192
Adding new art assets...
There are many new tiles etc, some of them can be seen in this image. See the metal spheres out on the left? Those utilize a new feature I've implemented for tiles, I call it vertical/horizontal displacement. To minimize confusion, let's talk about the vertical one. I have a tile that's repeatable. I chop it at some random height, and switch the parts. If I base the randomness of that chop height on the horizontal placement of the tile, all tiles that are in the same column will be chopped at the same place, and line up with each other. That way they will all be "scrolled" a random tile height up or down. I developed this for chains - now I can put several chains next to each other without them lining up perfectly.
Also I added a new framework for plant life. The thing in the screenshot I call "sprawlbush", and is the only implementation of that framework I have at this point. It basically creates branches and move them around at random in the 3D space, avoiding to collide with walls. If you look at how the leftmost plant has grown, you might notice that it has tried to avoid the airconditioner box or whatever it is. Previously I didn't have any plants that grew in the z-axis, and I think that these new plants have potential to look interesting with shadows - I'll do a little experimentation.
http://oi40.tinypic.com/4q55qw.jpg https://forums.tigsource.com/index.php?topic=25183.msg964283#msg964283 November 04, 2013 - update 193
More work on procedurally generated plants. This one is called "feather fern", and uses the same base code as the spraw bush. I don't know if I'm very happy with it yet... This is hard, takes a lot of iteration.
https://forums.tigsource.com/Smileys/derek/monoclepop.gif https://forums.tigsource.com/index.php?topic=25183.msg964432#msg964432 Still hosted
http://oi43.tinypic.com/xll5k0.jpg https://forums.tigsource.com/index.php?topic=25183.msg964579#msg964579 November 05, 2013 - update 194
Fungi Trees. White fluorescent color and black. Like any plants their color can be anything, but I think I'm going to keep it to one (or maybe two) colours for each species.
http://oi41.tinypic.com/2due6af.jpg https://forums.tigsource.com/index.php?topic=25183.msg965620#msg965620 November 08, 2013 - update 196
So that brings us to my current idea for a story.
There are a few shelters around the map. In one shelter, you find three pups.
What are your opinions?
http://oi41.tinypic.com/2vbs8w5.jpg https://forums.tigsource.com/index.php?topic=25183.msg965780#msg965780 Discord
Discord
https://forums.tigsource.com/Smileys/derek/whome.gif https://forums.tigsource.com/index.php?topic=25183.msg965780#msg965780 Still hosted
http://oi44.tinypic.com/30u8m5x.jpg https://forums.tigsource.com/index.php?topic=25183.msg965913#msg965913 November 09, 2013 - update 198
Started on (and almost finished)the first milestone in the AI of the pups - the terrain mapping. That's basically an algorithm that goes through the level and marks tiles as walkable, creates connections between them etc. For example, you might see little red arrows at the ledges. Those are "ledge drop connection", that flag that from this tile you can drop down to the floor below.
(There's a chance that this Discord post was a screenshot of one of those, early enough for the pups not to have distinct colors, but there's otherwise very little to go off of)
http://oi43.tinypic.com/2rh7hjp.jpg https://forums.tigsource.com/index.php?topic=25183.msg971757#msg971757 November 30, 2013 - update 204
I did a test where I stood on one side of a divide with the pups, like this:
That's a lizard down below!
http://oi42.tinypic.com/241ruo7.jpg https://forums.tigsource.com/index.php?topic=25183.msg971757#msg971757 November 30, 2013 - update 204
I jump across, but the pups can't. They're still in "follow mode", so they'll try to figure out a way to get to me.
http://oi44.tinypic.com/2i29zyx.jpg https://forums.tigsource.com/index.php?topic=25183.msg971757#msg971757 November 30, 2013 - update 204
After a while of thinking, the path finder gives them a path and they start to move. They have still not seen the lizard.
http://oi42.tinypic.com/zk4843.jpg https://forums.tigsource.com/index.php?topic=25183.msg971757#msg971757 November 30, 2013 - update 204
Because the path finder is aware of the level layout, but not the lizard's position, it gives the shortest path, which happens to come across the lizard. When they see the lizard their internal image of what creature is where is updated, and they flee back into the corridors to the right. In a normal game situation they would have pretty much no chance from here on, but for testing purposes I held the lizard in the courtyard to see how the pups would react.
http://oi44.tinypic.com/2cpcopl.jpg https://forums.tigsource.com/index.php?topic=25183.msg971757#msg971757 November 30, 2013 - update 204
With their internal maps containing the information "there's a lizard in the courtyard" the next round of path finding tries to avoid tiles close to that area. The next attempt at approaching the player gives a much longer path around the top of the level, but still a path that takes them to their destination.
https://dl.dropboxusercontent.com/u/50146906/rwShow3.gif https://forums.tigsource.com/index.php?topic=25183.msg972957#msg972957 Wayback Machine
http://oi43.tinypic.com/f2vjer.jpg https://forums.tigsource.com/index.php?topic=25183.msg974995#msg974995 Enderzilla's archive
Discord
http://oi42.tinypic.com/b8r8k6.jpg https://forums.tigsource.com/index.php?topic=25183.msg975832#msg975832 December 15, 2013 - update 213
For each of the room's exits, a dijkstra map is created, mapping the distance from each pup-available tile to each exit, using pup-possible types of movement:
http://oi41.tinypic.com/23vj3g4.jpg https://forums.tigsource.com/index.php?topic=25183.msg976846#msg976846 December 19, 2013 - update 214
Behold the beauty and grace of nature:
Throwing up officially added!
Enderzilla's archive, Discord, not matching filename
https://forums.tigsource.com/Smileys/derek/hand-clap.gif https://forums.tigsource.com/index.php?topic=25183.msg976848#msg976848 Still hosted
http://oi40.tinypic.com/2h50907.jpg https://forums.tigsource.com/index.php?topic=25183.msg977397#msg977397 December 21, 2013 - update 215
There is a little bit of a tribal theme going on in rain world, or tribal industrial you could probably call it.
Look at this level, for example.
I kind of like this little bit of flavor, and would like to explore it more. What could I do with tribal/industrial?
http://oi39.tinypic.com/2s6veqa.jpg https://forums.tigsource.com/index.php?topic=25183.msg977397#msg977397 December 21, 2013 - update 215
So then I had this brilliant idea, that I would draw inspiration from mayan writing, mix it up with graffiti, and make "if mayans developed to the modern and post-modern age, did graffiti, and that graffiti was rendered through pixel art" kind of typeface. With roman letters. There's no way this could fail, right?
I started out being kind of happy with my work. It looks mayan, it looks a little graffiti and a little high-tech. Sweet, this is going to be awesome. I'm already planning all the new art assets for the game, including mayan runes in 3D and mayan high tech gargoyles to stick to buildings, etc etc.
http://oi40.tinypic.com/2d9btox.jpg https://forums.tigsource.com/index.php?topic=25183.msg977397#msg977397 December 21, 2013 - update 215
Then I try to move the linework to photoshop and give it color. Now I encounter the problem. If I want it to be somewhat legible, I have to fill in the main letter shapes, and leave the little beads and dots and stuff as they are. Or at least somehow put the letters apart from the decorations. But. Filling in shapes takes away from their mayan look, because the mayan look is more or less based on it being only line work, no solid areas, and all the lines being of equal thickness. Finally I manage this:
https://forums.tigsource.com/Smileys/derek/lipsrsealed.gif https://forums.tigsource.com/index.php?topic=25183.msg977397#msg977397 Still hosted
http://oi44.tinypic.com/r1muxe.jpg https://forums.tigsource.com/index.php?topic=25183.msg977397#msg977397 December 21, 2013 - update 215
And realize I've wasted two days. Contrast the old logo:
and you'll see that it is both more legible, and cooler looking, which makes this new mayan adventure kind of meaningless.
http://oi41.tinypic.com/af9h1h.jpg https://forums.tigsource.com/index.php?topic=25183.msg977405#msg977405 selectbutton 2, matching filename (Wayback Machine)
Discord
Edited version from another post, still hosted
(It would be simple if the Discord one was just a cropped lower-quality version of the selectbutton one but it's also higher for some reason. Are they both cropped from the original but differently? Picking the better quality here but this isn't a closed case)
https://forums.tigsource.com/Smileys/derek/undecided.gif https://forums.tigsource.com/index.php?topic=25183.msg977405#msg977405 Still hosted
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http://oi39.tinypic.com/2mph1y0.jpg https://forums.tigsource.com/index.php?topic=25183.msg982156#msg982156 January 08, 2014 - update 217
I tried modifying the old logo a little bit in order to make it less "cuddly" and a little grittier. What do you think?
What I'm looking for is basically something with a graffiti vibe that looks cartoony, but without looking like Care Bears. Like, gritty cartoony, if that makes any sense. And if it's somewhat legible that's a plus. Does this meet the criteria? For some reason I still feel like I'm not all the way there.
The symbols are the same language as is visible throughout the environments in the world. My idea was that it'd tie the artwork into the world more. IDK though, they're easy to remove...
http://oi44.tinypic.com/21oyclu.jpg https://forums.tigsource.com/index.php?topic=25183.msg982170#msg982170 January 08, 2014 - post-update 217
How about this?
http://oi41.tinypic.com/23wpe9d.jpg https://forums.tigsource.com/index.php?topic=25183.msg982820#msg982820 January 10, 2014 - update 218
Here's the latest (and hopefully final) version:
The cat is dropped, it added too much sweet.
Michael and his artists didn't like the asian signs, but both James and I do, so we'll respectfully disregard that unless someone can come up with a killer argument to leave them out
Still not 100% on the color - it looks less cute if you use for example blue instead of pink, but this pink/red is featured everywhere in the game's environments, and thus ties it together nicely. I've tried to fade the color down some in order to not have it appear too sugary.
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(Not exactly the same link which is why these are marked as unknown quality, just to be cautious)
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http://oi58.tinypic.com/2rnbm1h.jpg https://forums.tigsource.com/index.php?topic=25183.msg1018549#msg1018549 April 30, 2014 - update 130
today for the first time ever, the unity build loaded a level saved by the director level editor!
Yes, it's super unpolished, yes it lacks slopes. Yes, the player's graphics is two space worms asteroids ... But still! This is the embryo of the actual game! It works! Levels can be saved, loaded, the player can move between them!
hey i know that level, its garbage worms!
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http://oi62.tinypic.com/jsfz86.jpg https://forums.tigsource.com/index.php?topic=25183.msg1020332#msg1020332 May 07, 2014 - update 134
I got a good chunk of my shader done - there is still work (dynamic palettes, effect colors, the rainbow effect, etc etc) but now I know that the basics work.
The level editor encodes an image looking as such:
http://oi57.tinypic.com/281rp6p.jpg https://forums.tigsource.com/index.php?topic=25183.msg1020332#msg1020332 May 07, 2014 - update 134
This in turn is deciphered by the shader, which can tell things such as depth, whether or not the pixel is lit, and all that stuff I mentioned in the last post.
http://oi59.tinypic.com/x1ewdv.jpg https://forums.tigsource.com/index.php?topic=25183.msg1020332#msg1020332 May 07, 2014 - update 134
The shader is also fed another texture, a palette texture which is very small. In the future I think it might be cool to be able to interpolate between different palettes, to do cool effects such as darkening as the rain comes, lightning and the such.
This one has a little bit of random static in it - that will not likely stay, I'm just having fun.
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http://oi61.tinypic.com/sqqezr.jpg https://forums.tigsource.com/index.php?topic=25183.msg1020475#msg1020475 May 08, 2014 - post-update 134
Effect: If you are in front of a wall, there will be a shadow on the wall. The further back the wall is, the further down/right the shadow will appear.
Your pseudo code is super helpful, by reading it I see a lot of things I can optimize in my shader!
My texture looks like this:
So that's the same basic idea, right?
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http://oi61.tinypic.com/mbipg5.jpg https://forums.tigsource.com/index.php?topic=25183.msg1035444#msg1035444 June 27, 2014 - update 260
The lizard path finding is complex on a level where I can really feel the limitations of my mind, I simply don't have enough working memory to hold an entire situation in my head at the same time.
After an hour or two of that I resort to the other one, which is bringing out pen and paper and thinking REALLY HARD.
Kickstarter? (Wayback Machine)
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http://s28.postimg.org/p22i1aajv/tracker.gif https://forums.tigsource.com/index.php?topic=25183.msg1048698#msg1048698 August 05, 2014 - update 282
This is the Tracker as it stands after one day of work. The debug visualization is a little wonky because the the laser is only displayed when the lizard sees the slugcat's upper body, but the ghost is set to visible mode on seeing the lower body as well.
As you can see the "anticipation of movement" stuff is not really done yet. In simple cases like this, when there is pretty much only one way to go, the ghost should be able to follow a corridor through many twists and turns.
Also the ghost should respect what tiles are considered accessible and inaccessible to the creature being emulated.
The basic framework for creating, maintaining and deleting ghosts seem to be working fine though.
http://s28.postimg.org/d074751bf/tracker.gif https://forums.tigsource.com/index.php?topic=25183.msg1048827#msg1048827 August 05, 2014 - post-update 282
"Image is broken because the link sends us to the site where the image is stored and is actually not the image
Here is the gif"
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http://oi59.tinypic.com/f0nel2.jpg https://forums.tigsource.com/index.php?topic=25183.msg1052931#msg1052931 August 19, 2014 - update 292
Finally I've gotten to work on the lizard cosmetics!
There is some kind of tail now!
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https://fat.gfycat.com/OblongRashCirriped.gif https://forums.tigsource.com/index.php?topic=25183.msg1062977#msg1062977 Wayback Machine
http://imgwiz.com/images/2014/09/25/5DUoq.gif https://forums.tigsource.com/index.php?topic=25183.msg1065387#msg1065387 Wayback Machine
https://fat.gfycat.com/FaithfulPlasticAruanas.gif https://forums.tigsource.com/index.php?topic=25183.msg1065695#msg1065695 Wayback Machine
https://giant.gfycat.com/HeartfeltHeavyEthiopianwolf.gif https://forums.tigsource.com/index.php?topic=25183.msg1065695#msg1065695 Wayback Machine
http://imgwiz.com/images/2014/09/29/284u7.gif https://forums.tigsource.com/index.php?topic=25183.msg1066468#msg1066468 Wayback Machine
http://imgwiz.com/images/2014/09/30/0Bk1.gif https://forums.tigsource.com/index.php?topic=25183.msg1066779#msg1066779 Wayback Machine
http://imgwiz.com/images/2014/09/30/EK5I.gif https://forums.tigsource.com/index.php?topic=25183.msg1066779#msg1066779 Wayback Machine
http://imgwiz.com/images/2014/09/30/GrIvd.gif https://forums.tigsource.com/index.php?topic=25183.msg1066779#msg1066779 Wayback Machine
https://www.mediafire.com/convkey/1b9b/jnxcac2dskev83pfg.jpg?size_id=3 https://forums.tigsource.com/index.php?topic=25183.msg1067144#msg1067144 Wayback Machine
http://imgwiz.com/images/2014/10/01/MofGQ.gif https://forums.tigsource.com/index.php?topic=25183.msg1067144#msg1067144 Wayback Machine
http://imgwiz.com/images/2014/10/01/icqEG.gif https://forums.tigsource.com/index.php?topic=25183.msg1067144#msg1067144 Wayback Machine
https://i.imgur.com/tUK9zwql.png https://forums.tigsource.com/index.php?topic=25183.msg1067450#msg1067450 Wayback Machine
(jpgs saved as pngs on imgur, specifically, seem to have received at least 2 lossy changes over the years, with the earliest I know of happening between Jan 2016 and Oct 2017 (compare JYMzPwil.png; probably even between Jun and Oct 2017 judging by YeNx87ul.png). I'm generally assuming older versions are always the most accurate ones but I don't actually really know where some of these changes come from, so take it with a grain of salt)
https://i.imgur.com/QeHNJYfl.png https://forums.tigsource.com/index.php?topic=25183.msg1067450#msg1067450 Wayback Machine
https://i.imgur.com/dIFgj0Bl.png https://forums.tigsource.com/index.php?topic=25183.msg1067450#msg1067450 Wayback Machine
https://i.imgur.com/mkRgq8Ql.png https://forums.tigsource.com/index.php?topic=25183.msg1067450#msg1067450 Wayback Machine
https://i.imgur.com/aYGLNkYl.png https://forums.tigsource.com/index.php?topic=25183.msg1067450#msg1067450 Wayback Machine
http://imgwiz.com/images/2014/10/02/T8kGs.gif https://forums.tigsource.com/index.php?topic=25183.msg1067874#msg1067874 Wayback Machine
http://imgwiz.com/images/2014/10/02/vVZn8.gif https://forums.tigsource.com/index.php?topic=25183.msg1067874#msg1067874 Wayback Machine
http://imgwiz.com/images/2014/10/03/bMaC.gif https://forums.tigsource.com/index.php?topic=25183.msg1068209#msg1068209 Wayback Machine
https://giant.gfycat.com/PassionateWeepyAsianporcupine.gif https://forums.tigsource.com/index.php?topic=25183.msg1068209#msg1068209 Wayback Machine
http://imgwiz.com/images/2014/10/03/KeJOv.gif https://forums.tigsource.com/index.php?topic=25183.msg1068209#msg1068209 Wayback Machine
http://imgwiz.com/images/2014/10/07/mPbKY.gif https://forums.tigsource.com/index.php?topic=25183.msg1069324#msg1069324 Wayback Machine
http://imgwiz.com/images/2014/10/07/cRguK.gif https://forums.tigsource.com/index.php?topic=25183.msg1069324#msg1069324 Wayback Machine
http://imgwiz.com/images/2014/10/08/URpa.gif https://forums.tigsource.com/index.php?topic=25183.msg1069658#msg1069658 Wayback Machine
http://imgwiz.com/images/2014/10/08/Jpkc.gif https://forums.tigsource.com/index.php?topic=25183.msg1069658#msg1069658 Wayback Machine
http://imgwiz.com/images/2014/10/13/nr6S.gif https://forums.tigsource.com/index.php?topic=25183.msg1071489#msg1071489 Wayback Machine
http://imgwiz.com/images/2014/10/13/JLB1Z.png https://forums.tigsource.com/index.php?topic=25183.msg1071489#msg1071489 Wayback Machine
http://imgwiz.com/images/2014/10/14/IcUjr.gif https://forums.tigsource.com/index.php?topic=25183.msg1072453#msg1072453 Wayback Machine
http://imgwiz.com/images/2014/10/14/1h369.gif https://forums.tigsource.com/index.php?topic=25183.msg1072453#msg1072453 Wayback Machine
http://imgwiz.com/images/2014/10/15/QCzgX.gif https://forums.tigsource.com/index.php?topic=25183.msg1072554#msg1072554 Wayback Machine
https://i.imgur.com/KqhhTpvl.png https://forums.tigsource.com/index.php?topic=25183.msg1072924#msg1072924 Wayback Machine
https://i.imgur.com/lNc1eLwl.png https://forums.tigsource.com/index.php?topic=25183.msg1072924#msg1072924 Wayback Machine
https://i.imgur.com/sEGerz9l.png https://forums.tigsource.com/index.php?topic=25183.msg1072924#msg1072924 Wayback Machine
http://imgwiz.com/images/2014/10/16/vU5HV.gif https://forums.tigsource.com/index.php?topic=25183.msg1072980#msg1072980 Wayback Machine
https://giant.gfycat.com/FittingColorlessEquestrian.gif https://forums.tigsource.com/index.php?topic=25183.msg1074588#msg1074588 Wayback Machine
http://imgwiz.com/images/2014/10/21/U4R7p.gif https://forums.tigsource.com/index.php?topic=25183.msg1074933#msg1074933 Wayback Machine
https://i.imgur.com/EkSlQ5R.jpg https://forums.tigsource.com/index.php?topic=25183.msg1075468#msg1075468 Wayback Machine
http://imgwiz.com/images/2014/10/23/KYF21.gif https://forums.tigsource.com/index.php?topic=25183.msg1075769#msg1075769 Wayback Machine
http://imgwiz.com/images/2014/10/24/QVhmP.gif https://forums.tigsource.com/index.php?topic=25183.msg1076263#msg1076263 Wayback Machine
http://imgwiz.com/images/2014/10/24/tMdmc.png https://forums.tigsource.com/index.php?topic=25183.msg1076338#msg1076338 Wayback Machine
http://imgwiz.com/images/2014/10/24/ltBgv.gif https://forums.tigsource.com/index.php?topic=25183.msg1076338#msg1076338 Wayback Machine
http://imgwiz.com/images/2014/10/24/jvlGx.gif https://forums.tigsource.com/index.php?topic=25183.msg1076339#msg1076339 Wayback Machine
http://imgwiz.com/images/2014/10/25/zeUs.png https://forums.tigsource.com/index.php?topic=25183.msg1076950#msg1076950 Wayback Machine
http://imgwiz.com/images/2014/10/26/3VE8.gif https://forums.tigsource.com/index.php?topic=25183.msg1077291#msg1077291 Wayback Machine
http://imgwiz.com/images/2014/10/28/hOYq8.gif https://forums.tigsource.com/index.php?topic=25183.msg1077701#msg1077701 Wayback Machine
http://imgwiz.com/images/2014/10/30/9Wpvx.gif https://forums.tigsource.com/index.php?topic=25183.msg1078419#msg1078419 Wayback Machine
http://imgwiz.com/images/2014/10/31/Ykt9X.gif https://forums.tigsource.com/index.php?topic=25183.msg1078731#msg1078731 Wayback Machine
http://imgwiz.com/images/2014/10/31/592d3.gif https://forums.tigsource.com/index.php?topic=25183.msg1078777#msg1078777 Wayback Machine
http://imgwiz.com/images/2014/10/31/xAfMu.gif https://forums.tigsource.com/index.php?topic=25183.msg1078997#msg1078997 Wayback Machine
https://giant.gfycat.com/ImpossibleConcreteLadybug.gif https://forums.tigsource.com/index.php?topic=25183.msg1082174#msg1082174 Wayback Machine
https://i.imgur.com/55PL17hl.png https://forums.tigsource.com/index.php?topic=25183.msg1082371#msg1082371 Wayback Machine
http://imgwiz.com/images/2014/11/14/nhdV4.png https://forums.tigsource.com/index.php?topic=25183.msg1082820#msg1082820 Wayback Machine
http://imgwiz.com/images/2014/11/14/guskO.png https://forums.tigsource.com/index.php?topic=25183.msg1082820#msg1082820 Wayback Machine
http://imgwiz.com/images/2014/11/17/qLGg9.gif https://forums.tigsource.com/index.php?topic=25183.msg1083583#msg1083583 Wayback Machine
http://imgwiz.com/images/2014/11/18/0BpT7.gif https://forums.tigsource.com/index.php?topic=25183.msg1083929#msg1083929 Wayback Machine
http://imgwiz.com/images/2014/11/19/9Vo68.gif https://forums.tigsource.com/index.php?topic=25183.msg1084295#msg1084295 Wayback Machine
https://i.imgur.com/skw4fyAl.png https://forums.tigsource.com/index.php?topic=25183.msg1084396#msg1084396 Wayback Machine
http://imgwiz.com/images/2014/11/26/hbxa.gif https://forums.tigsource.com/index.php?topic=25183.msg1086416#msg1086416 Wayback Machine
https://i.imgur.com/gcVhywNl.png https://forums.tigsource.com/index.php?topic=25183.msg1086512#msg1086512 Wayback Machine
https://i.imgur.com/ADYtabPl.png https://forums.tigsource.com/index.php?topic=25183.msg1086512#msg1086512 Wayback Machine
http://imgwiz.com/images/2014/12/01/HOyKP.png https://forums.tigsource.com/index.php?topic=25183.msg1087646#msg1087646 Wayback Machine
https://giant.gfycat.com/SimplisticTepidAtlanticsharpnosepuffer.gif https://forums.tigsource.com/index.php?topic=25183.msg1087960#msg1087960 Wayback Machine
http://imgwiz.com/images/2014/12/03/G7qS.gif https://forums.tigsource.com/index.php?topic=25183.msg1088168#msg1088168 Wayback Machine
http://imgwiz.com/images/2014/12/03/GuWz.gif https://forums.tigsource.com/index.php?topic=25183.msg1088168#msg1088168 Wayback Machine
https://giant.gfycat.com/OffensiveVapidEidolonhelvum.gif https://forums.tigsource.com/index.php?topic=25183.msg1088745#msg1088745 Wayback Machine
http://imgwiz.com/images/2014/12/05/ktZDH.gif https://forums.tigsource.com/index.php?topic=25183.msg1088824#msg1088824 Wayback Machine
http://imgwiz.com/images/2014/12/05/KyraR.gif https://forums.tigsource.com/index.php?topic=25183.msg1088834#msg1088834 Wayback Machine
http://imgwiz.com/images/2014/12/08/oBW74.gif https://forums.tigsource.com/index.php?topic=25183.msg1089753#msg1089753 Wayback Machine
http://imgwiz.com/images/2014/12/08/cEHhK.gif https://forums.tigsource.com/index.php?topic=25183.msg1089753#msg1089753 Wayback Machine
http://imgwiz.com/images/2014/12/08/XGwdN.gif https://forums.tigsource.com/index.php?topic=25183.msg1089753#msg1089753 Wayback Machine
https://i.imgur.com/iJ1i7MCl.png https://forums.tigsource.com/index.php?topic=25183.msg1090444#msg1090444 Wayback Machine
https://i.imgur.com/Y8rQ4JOl.png https://forums.tigsource.com/index.php?topic=25183.msg1090444#msg1090444 Wayback Machine
https://i.imgur.com/2phC9zCl.png https://forums.tigsource.com/index.php?topic=25183.msg1090444#msg1090444 Wayback Machine
https://i.imgur.com/P6FtdD2l.png https://forums.tigsource.com/index.php?topic=25183.msg1091501#msg1091501 Wayback Machine
https://giant.gfycat.com/DeadlyBaggyBluefintuna.gif https://forums.tigsource.com/index.php?topic=25183.msg1092190#msg1092190 Wayback Machine
https://i.imgur.com/Tg0ZKBjl.png https://forums.tigsource.com/index.php?topic=25183.msg1092674#msg1092674 Wayback Machine
http://imgwiz.com/images/2014/12/19/jBTtZ.gif https://forums.tigsource.com/index.php?topic=25183.msg1093156#msg1093156 Wayback Machine
https://i.imgur.com/WEntecA.png https://forums.tigsource.com/index.php?topic=25183.msg1094215#msg1094215 Wayback Machine
https://i.imgur.com/Z6dXHAH.png https://forums.tigsource.com/index.php?topic=25183.msg1094215#msg1094215 Wayback Machine
http://imgwiz.com/images/2014/12/24/1tKpE.gif https://forums.tigsource.com/index.php?topic=25183.msg1094428#msg1094428 Wayback Machine
http://imgwiz.com/images/2014/12/24/fkKUW.gif https://forums.tigsource.com/index.php?topic=25183.msg1094428#msg1094428 Wayback Machine
https://pbs.twimg.com/media/B5pJdOoCIAADVh4.png https://forums.tigsource.com/index.php?topic=25183.msg1094585#msg1094585 Wayback Machine
(Now more recent versions are much higher quality for some reason but I guess I should still use the older one for the sake of accuracy?)
http://imgwiz.com/images/2014/12/26/IlLh6.png https://forums.tigsource.com/index.php?topic=25183.msg1094982#msg1094982 Wayback Machine
https://i.imgur.com/kysETBul.png https://forums.tigsource.com/index.php?topic=25183.msg1095400#msg1095400 Still hosted*
(I don't understand these. The links no longer work but the images are still embedded on tigsource. It's the case for a lot of imgur images actually but these stand out because I don't have a better archive to link. Once again the versions here are from around mid-2022, but that's still quite late so I expect these to be affected by the imgur-jpgs-as-pngs changes)
https://i.imgur.com/DjPwgkhl.png https://forums.tigsource.com/index.php?topic=25183.msg1095400#msg1095400 Still hosted*
https://i.imgur.com/GcEsoLkl.png https://forums.tigsource.com/index.php?topic=25183.msg1095860#msg1095860 Wayback Machine
https://i.imgur.com/C87sCFQl.png https://forums.tigsource.com/index.php?topic=25183.msg1097327#msg1097327 Wayback Machine
https://i.imgur.com/9XHif2i.gif https://forums.tigsource.com/index.php?topic=25183.msg1098111#msg1098111 Wayback Machine
https://i.imgur.com/sTCn8n0.gif https://forums.tigsource.com/index.php?topic=25183.msg1098111#msg1098111 Wayback Machine
http://imgwiz.com/images/2015/01/13/yF7b0.png https://forums.tigsource.com/index.php?topic=25183.msg1099480#msg1099480 Wayback Machine
http://imgwiz.com/images/2015/01/13/eyRPk.png https://forums.tigsource.com/index.php?topic=25183.msg1099480#msg1099480 Wayback Machine
http://imgwiz.com/images/2015/01/14/icJ8z.gif https://forums.tigsource.com/index.php?topic=25183.msg1099942#msg1099942 Wayback Machine
https://i.imgur.com/tlz7oW8.png https://forums.tigsource.com/index.php?topic=25183.msg1100230#msg1100230 Wayback Machine
https://i.imgur.com/z63cZOO.png https://forums.tigsource.com/index.php?topic=25183.msg1100230#msg1100230 Wayback Machine
https://i.imgur.com/6z7pKMi.gif https://forums.tigsource.com/index.php?topic=25183.msg1100254#msg1100254 Wayback Machine
https://i.imgur.com/V80W83Wl.jpg https://forums.tigsource.com/index.php?topic=25183.msg1100760#msg1100760 Still hosted*
http://imgwiz.com/images/2015/01/19/hGNlE.gif https://forums.tigsource.com/index.php?topic=25183.msg1101404#msg1101404 Wayback Machine
http://imgwiz.com/images/2015/01/19/UmnoV.gif https://forums.tigsource.com/index.php?topic=25183.msg1101412#msg1101412 Wayback Machine
http://imgwiz.com/images/2015/01/19/SM6Jg.gif https://forums.tigsource.com/index.php?topic=25183.msg1101445#msg1101445 Wayback Machine
http://imgwiz.com/images/2015/01/19/I2wN.png https://forums.tigsource.com/index.php?topic=25183.msg1101445#msg1101445 Wayback Machine
https://i.imgur.com/FbLCoBe.png https://forums.tigsource.com/index.php?topic=25183.msg1101471#msg1101471 Wayback Machine
http://imgwiz.com/images/2015/01/19/dtLMk.gif https://forums.tigsource.com/index.php?topic=25183.msg1101746#msg1101746 Wayback Machine
http://imgwiz.com/images/2015/01/20/l0yKJ.gif https://forums.tigsource.com/index.php?topic=25183.msg1101844#msg1101844 Wayback Machine
http://imgwiz.com/images/2015/01/20/Qg4E.gif https://forums.tigsource.com/index.php?topic=25183.msg1101844#msg1101844 Wayback Machine
https://i.imgur.com/gYAz2Nfl.png https://forums.tigsource.com/index.php?topic=25183.msg1101920#msg1101920 Wayback Machine
https://i.imgur.com/IJmy2YUl.png https://forums.tigsource.com/index.php?topic=25183.msg1101920#msg1101920 Wayback Machine
https://i.imgur.com/WPtSvtJl.png https://forums.tigsource.com/index.php?topic=25183.msg1101920#msg1101920 Wayback Machine
https://i.imgur.com/Mjg4vmIl.png https://forums.tigsource.com/index.php?topic=25183.msg1101920#msg1101920 Wayback Machine
http://imgwiz.com/images/2015/01/20/Bz1Jq.gif https://forums.tigsource.com/index.php?topic=25183.msg1102075#msg1102075 Wayback Machine
http://imgwiz.com/images/2015/01/20/KQm3k.gif https://forums.tigsource.com/index.php?topic=25183.msg1102075#msg1102075 Wayback Machine
http://imgwiz.com/images/2015/01/22/sClU3.gif https://forums.tigsource.com/index.php?topic=25183.msg1102542#msg1102542 Wayback Machine
http://imgwiz.com/images/2015/01/22/lYxbt.gif https://forums.tigsource.com/index.php?topic=25183.msg1102542#msg1102542 Wayback Machine
http://imgwiz.com/images/2015/01/22/fOAS6.gif https://forums.tigsource.com/index.php?topic=25183.msg1102785#msg1102785 Wayback Machine
http://imgwiz.com/images/2015/01/22/JDusg.gif https://forums.tigsource.com/index.php?topic=25183.msg1102785#msg1102785 Wayback Machine
http://imgwiz.com/images/2015/01/26/x8iF3.gif https://forums.tigsource.com/index.php?topic=25183.msg1103619#msg1103619 Wayback Machine
http://imgwiz.com/images/2015/01/26/GglBT.gif https://forums.tigsource.com/index.php?topic=25183.msg1103619#msg1103619 Wayback Machine
http://imgwiz.com/images/2015/01/26/g8L3l.gif https://forums.tigsource.com/index.php?topic=25183.msg1103619#msg1103619 Wayback Machine
http://imgwiz.com/images/2015/01/26/kh8c7.gif https://forums.tigsource.com/index.php?topic=25183.msg1103619#msg1103619 Wayback Machine
http://imgwiz.com/images/2015/01/26/Py3qN.gif https://forums.tigsource.com/index.php?topic=25183.msg1103619#msg1103619 Wayback Machine
https://24.media.tumblr.com/tumblr_lxem0lIZSF1qjrn3uo1_500.jpg https://forums.tigsource.com/index.php?topic=25183.msg1103626#msg1103626 Wayback Machine
http://imgwiz.com/images/2015/01/26/0pX4e.gif https://forums.tigsource.com/index.php?topic=25183.msg1103646#msg1103646 Wayback Machine
http://imgwiz.com/images/2015/01/28/421BT.png https://forums.tigsource.com/index.php?topic=25183.msg1104223#msg1104223 Wayback Machine
http://imgwiz.com/images/2015/01/28/hMXqF.gif https://forums.tigsource.com/index.php?topic=25183.msg1104223#msg1104223 Wayback Machine
http://imgwiz.com/images/2015/01/30/hbVu9.gif https://forums.tigsource.com/index.php?topic=25183.msg1105193#msg1105193 Wayback Machine
http://imgwiz.com/images/2015/02/03/SIfhF.png https://forums.tigsource.com/index.php?topic=25183.msg1106166#msg1106166 Wayback Machine
http://eigen.pri.ee/tigsource/2014/best_devlog_1.png https://forums.tigsource.com/index.php?topic=25183.msg1106734#msg1106734 Wayback Machine
http://eigen.pri.ee/tigsource/2014/fav_project_2.png https://forums.tigsource.com/index.php?topic=25183.msg1106734#msg1106734 Wayback Machine
https://i.imgur.com/mXRZquol.png https://forums.tigsource.com/index.php?topic=25183.msg1108301#msg1108301 Wayback Machine
https://i.imgur.com/JYMzPwil.png https://forums.tigsource.com/index.php?topic=25183.msg1108301#msg1108301 Wayback Machine
https://i.imgur.com/YlYFNvAl.png https://forums.tigsource.com/index.php?topic=25183.msg1108301#msg1108301 Wayback Machine
http://imgwiz.com/images/2015/02/09/pVyHQ.gif https://forums.tigsource.com/index.php?topic=25183.msg1108643#msg1108643 Wayback Machine
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/v/t34.0-12/10941319_10205865789189863_4788473_n.jpg?oh=37f8a597afc2672dc2e838b0e67ec4f4&oe=54DD316A&__gda__=1423715829_c3f59977c9cfc0a77dc5407824e29a12 https://forums.tigsource.com/index.php?topic=25183.msg1109106#msg1109106 February 10, 2015 - post-update 395
"Alternatively, you could use detachable mask not as much as debuff of the vulture (you lose position in the hierarchy, but you're not hunted to death), but as a rare item for the player. I imagine it being used to scare other creatures away."
I sent this mockup to James a while ago:
but I don't quite know. Sure, it looks pretty cool, but I'm super hesitant to humanize the slugcat further.
https://i.imgur.com/bhprF9pl.png https://forums.tigsource.com/index.php?topic=25183.msg1109505#msg1109505 Still hosted*
https://i.imgur.com/Yxr9VCal.jpg https://forums.tigsource.com/index.php?topic=25183.msg1109738#msg1109738 Still hosted*
Discord
(The Discord version matches no other. Considering it's a simple jpg and the filename doesn't match I'd assume the quality change is from the repost)
http://imgwiz.com/images/2015/02/12/A1cXR.png https://forums.tigsource.com/index.php?topic=25183.msg1109906#msg1109906 Wayback Machine
https://i.imgur.com/WS8l119l.png https://forums.tigsource.com/index.php?topic=25183.msg1110078#msg1110078 Wayback Machine
https://i.imgur.com/SJlB0WPl.png https://forums.tigsource.com/index.php?topic=25183.msg1110078#msg1110078 Wayback Machine
https://i.imgur.com/ojaBL2Rl.png https://forums.tigsource.com/index.php?topic=25183.msg1110078#msg1110078 Wayback Machine
https://i.imgur.com/vr2QNWDl.png https://forums.tigsource.com/index.php?topic=25183.msg1110122#msg1110122 Still hosted*
https://i.imgur.com/6damPmal.png https://forums.tigsource.com/index.php?topic=25183.msg1110739#msg1110739 Still hosted*
http://imgwiz.com/images/2015/02/16/HwTCm.gif https://forums.tigsource.com/index.php?topic=25183.msg1111640#msg1111640 Wayback Machine
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(While I did convert gfycat videos into gifs when it's the only source left, in this case it isn't. Converting from the video would be higher quality though. Either way I'm still looking for a way to get closer-to-original gifs, without lossy conversion or compression)
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https://giant.gfycat.com/KeenUnknownCirriped.gif https://forums.tigsource.com/index.php?topic=25183.msg1116661#msg1116661 March 03, 2015 - update 405
Worked on some tail tufts
The pinks are also rocking the occasional tail appendage, though smaller and usually less symmetrical:
Dimensions from Discord (646x578)
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"One issue I'm having is that with the colour variation, some of the pinks look nearly red to me. I don't know if the reds will look radically different from the pinks, but in any case you might want hedge your bets and adjust the colour ranges of the pinks so that they don't hit red. Maybe head in the opposite direction on the colour spectrum and range between magenta/purple rather than magenta/red? That way you don't have quite so much of a problem distinguishing between the two, and red is pretty much exclusive to the really scary one.
EDIT:"
Yeah, there is a lot of space between the purplest hues of the blues and the bluest hues of the pink, but the pinks are sometimes getting way too close to red.
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https://giant.gfycat.com/PortlyBleakAtlanticridleyturtle.gif https://forums.tigsource.com/index.php?topic=25183.msg1126141#msg1126141 April 03, 2015 - post-update 411
Some moving boxes! It's pretty murky what's going on right now as there are no animations, when skinning them I want to add visual indicators for when they're charging, grabbing you etc so you have a more clear understanding of what's going on.
The cicada jump! Obviously the player should actually be holding on at all times haha - more animation work to be done!
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(Too big for github so it has been compressed further)
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https://www.ultraimg.com/images/internalState2.gif https://forums.tigsource.com/index.php?topic=25183.msg1128568#msg1128568 April 11, 2015 - update 415
Dynamic relationships!
So notice how the cicada is harassing the player, until the player is armed, then it decides to get out of there. The player then goes underground and actually throws the spear and is not armed any more, but because the cicada can't see this it's state of fear is unchanged.
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https://i.imgur.com/4TJag0bl.png https://forums.tigsource.com/index.php?topic=25183.msg1159955#msg1159955 Still hosted*
Discord
(The Discord version somehow is an actual png so probably not original)
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(The other change on imgur I know of seems to affect all jpgs (saved as pngs or not). All I know is it happened before this Wayback archive, you can see the difference with the version hosted here (from mid-2022 like most others that don't have earlier archives))
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Discord
(The Discord version somehow is an actual png so probably not original)
https://i.imgur.com/JPGimVFl.png https://forums.tigsource.com/index.php?topic=25183.msg1164197#msg1164197 Still hosted*
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https://giant.gfycat.com/VacantBeneficialAnnelid.gif https://forums.tigsource.com/index.php?topic=25183.msg1172372#msg1172372 Enderzilla's archive (improvable gfycat - video archive)
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https://giant.gfycat.com/DefiniteReadyBumblebee.gif https://forums.tigsource.com/index.php?topic=25183.msg1172827#msg1172827 Enderzilla's archive (improvable gfycat - video archive)
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https://pbs.twimg.com/media/CNhbqg-VAAAicmA.jpg https://forums.tigsource.com/index.php?topic=25183.msg1175082#msg1175082 September 01, 2015 - post-update 468
Also hey hello hi im back from PAX!
We had front and center billing at the adult swim games booth, which was pretty slick...
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http://imgwiz.com/images/2015/09/30/I27Aw.png https://forums.tigsource.com/index.php?topic=25183.msg1184628#msg1184628 September 30, 2015 - update 484
Making tiles! The next region is going to be really mazy. With a few lizards in there I think we'll be able to squeeze out a decent pac-man clone from the engine!
The slanted walls of the tunnels enables you to see the creatures in them, even at the edges of the screen where the slight depth effect will otherwise tilt the geometry so the tunnel becomes obscured.
https://i.imgur.com/h5HW5Jx.png?1 https://forums.tigsource.com/index.php?topic=25183.msg1185485#msg1185485 Wayback Machine
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In other news, I just received the new region from James. This region does not joke around
Sorry about the blur, it feels silly but now when we have gone through all this trouble of secrecy it makes sense ~
As you can see, you could fit several suburban regions inside this one. However, simple area-by-area comparison doesn't nearly do it justice because it has basically only huge rooms, which are denser on the map. The green color is marking 8 screens in suburban vs 8 screens in subterranean, to give you a sense of this. In terms of screens, I'd say that that topmost row (the un-blurred one) is about on par with the entirety of suburban.
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https://giant.gfycat.com/MarriedCompassionateConey.gif https://forums.tigsource.com/index.php?topic=25183.msg1205240#msg1205240 Converted from gfycat video (Wayback Machine)
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https://giant.gfycat.com/HandmadeBonyKob.gif https://forums.tigsource.com/index.php?topic=25183.msg1205849#msg1205849 December 15, 2015 - update 497
The "slow reveal" animation looks like this (on a fully explored map, it looks slightly different if you just have bits and pieces uncovered):
It's essentially a flood-fill out from the player's position.
The flood fill has a bit of a bias towards where you're panning the map, so you can sort of "pull" it a bit in one direction or another. If you release the map button quickly, your map reveal progress is saved, but if you wait for too long or move around too much it's reset. There is some forgiveness though, if you take the map down and quickly move a few steps in some direction you can bring it up again without it being reset.
The blue color in the map signifies an edge of the explored area which is not a wall - basically somewhere you might potentially explore further. Not 100% settled on the aesthetic of that element just yet, but I think the functionality is sound, it makes a lot of sense that you should be able to easily browse for potential exploration destinations.
The dotted lines are, as I'm sure you've understood, longer connections between rooms.
https://giant.gfycat.com/BrokenValidJumpingbean.gif https://forums.tigsource.com/index.php?topic=25183.msg1205849#msg1205849 Enderzilla's archive (improvable gfycat)
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Discord (probably an improvable gfycat)
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Enderzilla's archive (improvable gfycat)
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http://imgwiz.com/images/2015/12/29/ZTzJ0.gif https://forums.tigsource.com/index.php?topic=25183.msg1208639#msg1208639 December 29, 2015 - update 500
In the mean time, I thought maybe some scavengers would be exciting!
Enderzilla's archive, not matching filename
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http://imgwiz.com/images/2016/01/01/LIhQX.gif https://forums.tigsource.com/index.php?topic=25183.msg1209119#msg1209119 January 01, 2016 - update 502
Finishing touches to scavener locomotion. Made it able to swim, and worked quite a bit with making it not get stuck, a standard problem for RW creatures that I've dealt with quite a lot before, so I have some go-to solutions by now.
The first problem is to identify when you're stuck. I do this by collecting a rolling list of the creature's position each frame - every frame it plops in its position in the first position, and deletes the very last position. Then, also every frame, it goes by all the items in the list and checks how many of them are within a certain distance of the critters current position. If you're moving that trail should be behind you, but if you're stuck they will all be up close.
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Imagine the garbage valley of yesterday's gif, for example. A vulture is in the middle of the valley, slowly moving upwards with a scavenger in its jaws - the rest of the pack spread out on the slopes around it. If they were to path TO the vulture, they'd all gravitate to the closest spot they can get to - ie the bottom of the valley. That's how it was set up yesterday, and of course it looked stupid. The sensible course of action is climbing up the sides of the valley until you are in a position to start hurling stuff at the vulture.
Another example - a creature has climbed to the top of a pole. You're standing below another pole to the side of it. If you path to the creature, you'll run on the floor to the other pole, then climb up it and end up colliding with the other creature which might be cool if you're a lizard that wants to attack with your teeth. A scavenger however should climb up the other pole and throw a spear at the target.
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Glyph Documentation
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https://www5b.wolframalpha.com/Calculate/MSP/MSP541i2b3479i14ibb09000033if83e2f56g0dee?MSPStoreType=image/gif&s=53&w=546.&h=348.&cdf=Resizeable https://forums.tigsource.com/index.php?topic=25183.msg1215572#msg1215572 January 25, 2016 - post-update 519
That function 0.275*pow(dst, 3.14) you posted actually yields a VERY similar result to the original one! So, let's inverse it then
EDIT: Using the wolfram alpha inverterter I got an inverted function:
however I can't seem to be able to milk it for the right results - guess I just lack knowledge on how to apply it -.- Just doing a straight up displacement using that new curve obviously doesn't work because as you can see from its convex shape I get super much displacement in the center of the image, which is the opposite of how the displacement in the shader goes about.
http://imgwiz.com/images/2016/01/25/iH61k.png https://forums.tigsource.com/index.php?topic=25183.msg1215628#msg1215628 January 25, 2016 - post-update 519
One-dimensional lookup texture apparently not a good idea. Resolution doesn't work out, giving these jagged lines, even at 10 000px wide.
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heres some bits from the GDC talk.
hello
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Imagine that you have an awful lot of objects in a 3D scene, say trees on a field, say 900 of them. You want to place them at random so it looks nice.
What I tried was an even distribution along the z-axis, so for each tree I give it a z-distance of, say, lerp(4, 400, treeNumber/totTrees).
Now because size decreases with distance according to a 1/x kind of curve, the visual end result is something like 1 or 2 trees up close, and a dense forest at the horizon. The tree that has distance 4 will get 1/4 scale, then 1/5 which is quite a bit smaller - but the difference between 1/294 and 1/295 is hardly noticeable - so it ends up looking like almost all the trees are at the same place way over by the horizon.
How do I assign z-distances so that the size decreases linearly?
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OBLIGATORY 1 WEEK TO RELEASE HYPE!!
Discord, matching dimensions from Discord (402x480) (which also links to additional evidence)
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"Speaking of which, what's with this area right past the Industrial -> Citadel gate? Am I missing something obvious or is there really no way out?"
there is a tunnel to the left of you. cruise left then up and you'll be on that floor level platform
should be as easy as this:
http://bitserum.com/wp-content/uploads/2017/04/buggy.png https://forums.tigsource.com/index.php?topic=25183.msg1326696#msg1326696 April 02, 2017
"What's up with this area in the Industrial Complex. Is there supposed to be nothing to the left? (screen doesn't switch for me), also those 3 poles aren't climbable. However it does look inviting, especially considering the high pole near the passage"
good catch! thank you, fixing these today
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https://fat.gfycat.com/GregariousFlickeringIndianpangolin.gif https://forums.tigsource.com/index.php?topic=25183.msg1333983#msg1333983 Wayback Machine
https://giant.gfycat.com/HugeSpitefulApe.gif https://forums.tigsource.com/index.php?topic=25183.msg1334395#msg1334395 Wayback Machine
https://giant.gfycat.com/PleasedTautHalibut.gif https://forums.tigsource.com/index.php?topic=25183.msg1334954#msg1334954 Wayback Machine
https://f4.bcbits.com/img/a1033345122_2.jpg https://forums.tigsource.com/index.php?topic=25183.msg1336686#msg1336686 Wayback Machine
https://giant.gfycat.com/DefinitiveIndolentAmericanrobin.gif https://forums.tigsource.com/index.php?topic=25183.msg1338779#msg1338779 Enderzilla's archive (improvable gfycat)
https://giant.gfycat.com/HonestZestyDikkops.gif https://forums.tigsource.com/index.php?topic=25183.msg1338779#msg1338779 Discord, matching filename
Converted from gfycat video (Wayback Machine)
https://giant.gfycat.com/SpecificBarrenDanishswedishfarmdog.gif https://forums.tigsource.com/index.php?topic=25183.msg1338779#msg1338779 Enderzilla's archive (improvable gfycat)
https://giant.gfycat.com/DistinctHonoredKagu.gif https://forums.tigsource.com/index.php?topic=25183.msg1338779#msg1338779 Enderzilla's archive (improvable gfycat?)
(These seem higher quality so even if they're not the originals I don't think converting the videos would be better)
https://giant.gfycat.com/EquatorialCourageousAuklet.gif https://forums.tigsource.com/index.php?topic=25183.msg1339155#msg1339155 Wayback Machine
https://fat.gfycat.com/WelltodoNeedyFlounder.gif https://forums.tigsource.com/index.php?topic=25183.msg1339155#msg1339155 Enderzilla's archive (improvable gfycat?)
Discord
(Matching each other)
https://fat.gfycat.com/ThirdThoughtfulCrownofthornsstarfish.gif https://forums.tigsource.com/index.php?topic=25183.msg1339324#msg1339324 Enderzilla's archive (improvable gfycat?)
https://giant.gfycat.com/DistantFloweryDragon.gif https://forums.tigsource.com/index.php?topic=25183.msg1339658#msg1339658 Wayback Machine
https://i.imgur.com/lvJ0hBW.png https://forums.tigsource.com/index.php?topic=25183.msg1341178#msg1341178 Wayback Machine
https://pbs.twimg.com/media/DJMZDx7V4AAzkFY.jpg https://forums.tigsource.com/index.php?topic=25183.msg1352258#msg1352258 Wayback Machine
http://i68.tinypic.com/w82psz.jpg https://forums.tigsource.com/index.php?topic=25183.msg1360751#msg1360751 October 29, 2017
Step by step Rain World is becoming closer to the vision, and an important part of that is of course multiplayer...
In the video you can see some of the new creatures as well! We made sure not to show anything that hasn't made its way to the internet already, but actually the update has a few completely unrevealed creatures as well.
https://pbs.twimg.com/media/DuSs_cHU0AA1puc.jpg:large https://forums.tigsource.com/index.php?topic=25183.msg1396606#msg1396606 Wayback Machine
https://forums.tigsource.com/Smileys/derek/hand-point-r.gif https://forums.tigsource.com/index.php?topic=25183.msg1396606#msg1396606 Still hosted